Source code for mushroom_rl.environments.pybullet_envs.air_hockey.hit

import numpy as np

from mushroom_rl.environments.pybullet_envs.air_hockey.single import AirHockeySingleBullet, PyBulletObservationType


[docs]class AirHockeyHitBullet(AirHockeySingleBullet): """ Class for the air hockey hitting task. The agent tries to get close to the puck if the hitting does not happen. And will get bonus reward if the robot scores a goal. """
[docs] def __init__(self, gamma=0.99, horizon=120, env_noise=False, obs_noise=False, obs_delay=False, torque_control=True, step_action_function=None, timestep=1 / 240., n_intermediate_steps=1, debug_gui=False, random_init=False, action_penalty=1e-3, table_boundary_terminate=False, init_robot_state="right"): """ Constructor Args: random_init(bool, False): If true, initialize the puck at random position. action_penalty(float, 1e-3): The penalty of the action on the reward at each time step init_robot_state(string, "right"): The configuration in which the robot is initialized. "right", "left", "random" available """ self.random_init = random_init self.action_penalty = action_penalty self.init_robot_state = init_robot_state self.hit_range = np.array([[-0.65, -0.25], [-0.4, 0.4]]) self.goal = np.array([0.98, 0]) self.has_hit = False self.has_bounce = False self.vec_puck_goal = None self.vec_puck_side = None self.puck_pos = None super().__init__(gamma=gamma, horizon=horizon, timestep=timestep, n_intermediate_steps=n_intermediate_steps, debug_gui=debug_gui, env_noise=env_noise, obs_noise=obs_noise, obs_delay=obs_delay, torque_control=torque_control, step_action_function=step_action_function, table_boundary_terminate=table_boundary_terminate, number_flags=1)
[docs] def setup(self, state): # Initial position of the puck if self.random_init: self.puck_pos = np.random.rand(2) * (self.hit_range[:, 1] - self.hit_range[:, 0]) + self.hit_range[:, 0] else: self.puck_pos = np.mean(self.hit_range, axis=1) # Initial configuration of the robot arm if self.init_robot_state == 'right': self.init_state = np.array([-0.9273, 0.9273, np.pi / 2]) elif self.init_robot_state == 'left': self.init_state = -1 * np.array([-0.9273, 0.9273, np.pi / 2]) elif self.init_robot_state == 'random': robot_id, joint_id = self._indexer.link_map['planar_robot_1/link_striker_ee'] striker_pos_y = np.random.rand() * 0.8 - 0.4 self.init_state = self.client.calculateInverseKinematics(robot_id, joint_id, [-0.81, striker_pos_y, -0.179]) puck_pos = np.concatenate([self.puck_pos, [-0.189]]) self.client.resetBasePositionAndOrientation(self._model_map['puck'], puck_pos, [0, 0, 0, 1.0]) self.vec_puck_goal = (self.goal - self.puck_pos) / np.linalg.norm(self.goal - self.puck_pos) # width of table minus radius of puck effective_width = 0.51 - 0.03165 # Calculate bounce point by assuming incomming angle = outgoing angle w = (abs(puck_pos[1]) * self.goal[0] + self.goal[1] * puck_pos[0] - effective_width * puck_pos[0] - effective_width * self.goal[0]) / (abs(puck_pos[1]) + self.goal[1] - 2 * effective_width) side_point = np.array([w, np.copysign(effective_width, puck_pos[1])]) self.vec_puck_side = (side_point - self.puck_pos) / np.linalg.norm(side_point - self.puck_pos) for i, (model_id, joint_id, _) in enumerate(self._indexer.action_data): self.client.resetJointState(model_id, joint_id, self.init_state[i]) self.has_hit = False self.has_bounce = False
[docs] def reward(self, state, action, next_state, absorbing): r = 0 puck_pos = self.get_sim_state(next_state, "puck", PyBulletObservationType.BODY_POS)[:2] puck_vel = self.get_sim_state(self._state, "puck", PyBulletObservationType.BODY_LIN_VEL)[:2] # If puck is out of bounds if absorbing: # If puck is in the enemy goal if puck_pos[0] - self.env_spec['table']['length'] / 2 > 0 and \ np.abs(puck_pos[1]) - self.env_spec['table']['goal'] < 0: r = 200 # If mallet violates constraints, not used with safe exploration if self.table_boundary_terminate: ee_pos = self.get_sim_state(next_state, "planar_robot_1/link_striker_ee", PyBulletObservationType.LINK_POS)[:3] if abs(ee_pos[0]) > self.env_spec['table']['length'] / 2 or \ abs(ee_pos[1]) > self.env_spec['table']['width'] / 2: r = -10 else: if not self.has_hit: ee_pos = self.get_sim_state(next_state, "planar_robot_1/link_striker_ee", PyBulletObservationType.LINK_POS)[:2] dist_ee_puck = np.linalg.norm(puck_pos - ee_pos) vec_ee_puck = (puck_pos - ee_pos) / dist_ee_puck cos_ang_side = np.clip(self.vec_puck_side @ vec_ee_puck, 0, 1) # Reward if vec_ee_puck and vec_puck_goal have the same direction cos_ang_goal = np.clip(self.vec_puck_goal @ vec_ee_puck, 0, 1) cos_ang = np.max([cos_ang_goal, cos_ang_side]) r = np.exp(-8 * (dist_ee_puck - 0.08)) * cos_ang ** 2 else: r_hit = 0.25 + min([1, (0.25 * puck_vel[0] ** 4)]) r_goal = 0 if puck_pos[0] > 0.7: sig = 0.1 r_goal = 1. / (np.sqrt(2. * np.pi) * sig) * np.exp(-np.power((puck_pos[1] - 0) / sig, 2.) / 2) r = 2 * r_hit + 10 * r_goal r -= self.action_penalty * np.linalg.norm(action) return r
[docs] def is_absorbing(self, state): if super().is_absorbing(state): return True if self.has_hit: puck_vel = self.get_sim_state(self._state, "puck", PyBulletObservationType.BODY_LIN_VEL)[:2] if np.linalg.norm(puck_vel) < 0.01: return True return self.has_bounce
[docs] def _simulation_post_step(self): if not self.has_hit: # Kinda bad puck_vel = self.get_sim_state(self._state, "puck", PyBulletObservationType.BODY_LIN_VEL)[:2] if np.linalg.norm(puck_vel) > 0.1: self.has_hit = True if not self.has_bounce: # check if bounced beside the goal collision_count = 0 collision_count += len(self.client.getContactPoints(self._model_map['puck'], self._indexer.link_map['t_down_rim_l'][0], -1, self._indexer.link_map['t_down_rim_l'][1])) collision_count += len(self.client.getContactPoints(self._model_map['puck'], self._indexer.link_map['t_down_rim_r'][0], -1, self._indexer.link_map['t_down_rim_r'][1])) if collision_count > 0: self.has_bounce = True
[docs] def _create_observation(self, state): obs = super(AirHockeyHitBullet, self)._create_observation(state) return np.append(obs, [self.has_hit])